Killer Graphics On The Web
Hey!
You’re reading Mirrorworld, a tiny newsletter giving you a weekly fix on the metaverse and the technology that powers it. It’s a public log and thoughts for the metaverse content I stumble upon weekly.
While we want the access to the metaverse to be frictionless and for its apps to be performant, we also want them to look beautiful. Newcomers must be delighted with the experiences and existing players satisfied when they benchmark the visual fidelity of the emerging applications to the ones of current generation games. We want the future of games to be instant, but also good-looking.
Below are a few cool instantly-accessible demos showcasing that 3D on the web can look killer.
Thoughts? Let me know on Twitter 👀
💎 Loot, cool tech & demos
Half-Life 2 on the Web → Source Engine implementation running under the latest WebGPU.
Path traced graphics in your browser → three-gpu-pathtracer powering ray-traced graphics. Using WebGL to accelerate high quality, physically based rendering on the GPU. Repo here.
Clustered Lighting in Playcanvas → Hundreds of dynamic lights in a scene, demo it here.
Real-time 3d water simulation on your PCs & smartphones → Screen-space fluid rendering, powered by WebGL 2.0
Lightformer → A component that mimics the look of a light-former to achieve stunning studio lighting
🗞 Stories
2022 State of Crypto → Key takeaways of trends in the crypto industry.
Building the First On-Chain 3D NFT → Storing data in its purest form in a contract opens up interoperability of 3D assets across Web3 apps.
Why video game doors are so hard to get right → Doors are hard because all of game development is hard.