The Open 3D Standard & Mind-Blowing Virtual Experiences
Hey!
You’re reading Mirrorworld, a tiny newsletter giving you a weekly fix on the metaverse and the technology that powers it. It’s a public log and thoughts for the metaverse content I stumble upon weekly.
Building standards is crazy hard. Finding traction in developers adopting them even more so. Most games and apps are predominantly closed ecosystems, built in different engines for different devices for different audiences. For your inventory of items, characters, and wearables to carry over from one app to another, developers need to agree on a unique set of constraints on how an interoperable asset should behave.
This week’s headlining story looks into why glTF has become the widely built upon JPEG for the metaverse, an open technical standard that powers a lot of 3D content delivery in Web2 and Web3 apps alike. It’s important to look at such core primitives as enablers to build rich experiences on top of.
Thoughts? Let me know on Twitter 👀
🗞 Stories
Why glTF is the JPEG for the metaverse → Metaverse will be built on top of open standards. glTF has become the defacto open, extensible, and widely built upon JPEG for the metaverse.
7 Essential Ingredients of a Metaverse → What are the key dimensions of a metaverse, what does it mean to be “truly open”. Great piece from the Future.
NFTs on Instagram → Sustainable digital collectibles powered by Polygon can now be showcased by select creators on Meta’s platform.
💎 Loot, cool tech & demos
Most photoreal Unreal 5 demo? → An artist creates an eerily realistic game environment based on a real-life train station in Toyama, Japan.
Henry Heffernan portfolio → Get inspired by this portfolio rendering a functional website within an interactive Three.js scene. The best part is we can now play DOOM in web dev portfolios.
Dreamwave → I’m a sucker for great 3D web experiences and Dreamwave is one of them. They deliver mind-blowing virtual events and microverses for brands and creators.